Design Toolkit, una plataforma de contenidos educativos sobre diseño de interacción
DOI:
https://doi.org/10.65234/interaccion.24Palabras clave:
Educación en IPO, Educación en diseño, Recursos educativos, Repositorios educativos, Aprendizaje a lo largo de la vida, Tecnología educativaResumen
Este trabajo presenta el diseño, puesta en marcha y evaluación de uso del Design Toolkit, una plataforma de recursos de aprendizaje sobre diseño, con un foco especial en la interacción persona-ordenador. Esta plataforma se ha desarrollado siguiendo un proceso de diseño centrado en el usuario que, además de las necesidades de los diferentes tipos de usuario, tiene en cuenta de manera especial los principios educativos del aprendizaje potenciado por la tecnología. El Design Toolkit se dirige a estudiantes y profesionales, y ofrece contenidos educativos en un formato aplicado, orientado a la acción y con distintos niveles de profundidad permitiendo un acceso y navegación según distintos comportamientos. El trabajo presenta los resultados de la evaluación educativa del Design Toolkit en un entorno universitario.
Referencias
Akue, M. R. (2019, July). Renewal of Design Teaching Resources by the Practice of Environmental Scanning. In Proceedings of the Design Society: International Conference on Engineering Design (Vol. 1, No. 1, pp. 559-568). Cambridge University Press. DOI: https://doi.org/10.1017/dsi.2019.60
Boeijen, A. V., Daalhuizen, J., Schoor, R., & Zijlstra, J. (2014). Delft design guide: Design strategies and methods. Amsterdam, NL: BIS Publishers.
Caswell, T., Henson, S., Jensen, M., & Wiley, D. (2008). Open Content and Open Educational Resources: Enabling universal education. The International Review of Research in Open and Distributed Learning, 9(1). https://doi.org/10.19173/irrodl.v9i1.469 DOI: https://doi.org/10.19173/irrodl.v9i1.469
Chen, W. (2016). Exploring the learning problems and resource usage of undergraduate industrial design students in design studio courses. International Journal of Technology and Design Education, 26(3), 461-487. DOI: https://doi.org/10.1007/s10798-015-9315-2
Chen, G., Davis, D., Hauff, C., & Houben, G. J. (2016, April). Learning transfer: Does it take place in MOOCs? An investigation into the uptake of functional programming in practice. In Proceedings of the Third (2016) ACM Conference on Learning@ Scale (pp. 409-418). DOI: https://doi.org/10.1145/2876034.2876035
Churchill, E. F., Bowser, A., & Preece, J. (2016). The future of HCI education: a flexible, global, living curriculum. interactions, 23(2), 70-73. DOI: https://doi.org/10.1145/2888574
Clements, K. I., & Pawlowski, J. M. (2012). User-oriented quality for OER: Understanding teachers’ views on re-use, quality, and trust. Journal of Computer Assisted Learning, 28(1), 4–14. https://doi.org/10.1111/j.1365-2729.2011.00450.x DOI: https://doi.org/10.1111/j.1365-2729.2011.00450.x
Crook, C., & Sutherland, R. (2017). Technology and theories of learning. In Technology enhanced learning (pp. 11-27). Springer, Cham. DOI: https://doi.org/10.1007/978-3-319-02600-8_2
Davis, M. (2017). Teaching design: A guide to curriculum and pedagogy for college design faculty and teachers who use design in their classrooms. Simon and Schuster.
Duval, E., Sharples, M., & Sutherland, R. (Eds.). (2017). Technology enhanced learning: Research themes. Springer. DOI: https://doi.org/10.1007/978-3-319-02600-8
Ertmer, P. A., Parisio, M. L., & Wardak, D. (2013). The practice of educational/instructional design. In Handbook of design in educational technology (pp. 17-31). Routledge. DOI: https://doi.org/10.4324/9780203075227-7
Garcia-Lopez C., Tesconi S., Mor E. (2019) Designing Design Resources: From Contents to Tools. In: Kurosu M. (eds) Human-Computer Interaction. Perspectives on Design. HCII 2019. Lecture Notes in Computer Science, vol 11566. Springer, Cham. https://doi.org/10.1007/978-3-030-22646-6_7 DOI: https://doi.org/10.1007/978-3-030-22646-6_7
Goodyear, P., & Retalis, S. (2010). Learning, technology and design. In Technology-Enhanced learning (pp. 1-27). Brill Sense. DOI: https://doi.org/10.1163/9789460910623_002
Gros, B., Escofet, A., & Marimón, M. (2016). Los patrones de diseño como herramientas para guiar la práctica del profesorado/The design patterns as tools to guide the practice of teachers. Revista Latinoamericana de Tecnología Educativa-RELATEC, 15(3), 11-25. DOI: https://doi.org/10.17398/1695-288X.15.3.11
Hanington, B., & Martin, B. (2012). Universal methods of design: 100 ways to research complex problems, develop innovative ideas, and design effective solutions. Rockport Publishers. ISO 690
Harel, I. E., & Papert, S. E. (1991). Constructionism. New York: Ablex Publishing.
HernáNdez-Leo, D., Romeo, L., Carralero, M. A., ChacóN, J., Carrió, M., Moreno, P., & Blat, J. (2011). LdShake: Learning design solutions sharing and co-edition. Computers & Education, 57(4), 2249-2260. DOI: https://doi.org/10.1016/j.compedu.2011.06.016
Henneman, R. L., Ballay, L., & Wagner, L. (2016). The Master’s Degree in HCI at 20: Issues and Trends. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 1111–1114. https://doi.org/10.1145/2851581.2886441 DOI: https://doi.org/10.1145/2851581.2886441
Hewett, T. T., Baecker, R., Card, S., Carey, T., Gasen, J., Mantei, M., ... & Verplank, W. (1992). ACM SIGCHI curricula for human-computer interaction. ACM. DOI: https://doi.org/10.1145/2594128
Hornbæk, K., Mottelson, A., Knibbe, J., & Vogel, D. (2019). What do we mean by “interaction”? An analysis of 35 years of ChI. ACM Transactions on Computer-Human Interaction, 26(4). https://doi.org/10.1145/3325285 DOI: https://doi.org/10.1145/3325285
International Organization for Standardization. (2010). Ergonomics of Human-system Interaction: Part 210: Human-centred Design for Interactive Systems. ISO.
Kali, Y. (2006). Collaborative knowledge building using the Design Principles Database. International Journal of Computer-Supported Collaborative Learning, 1(2), 187-201. DOI: https://doi.org/10.1007/s11412-006-8993-x
Knapp, J., Zeratsky, J., & Kowitz, B. (2016). Sprint: How to solve big problems and test new ideas in just five days. New York, USA: Simon and Schuster.
Laurillard, D. (2013). Rethinking university teaching: A conversational framework for the effective use of learning technologies. Routledge.
Malik, A., Heyman-Schrum, C. & Johri, A. Use of Twitter across educational settings: a review of the literature. Int J Educ Technol High Educ 16, 36 (2019). https://doi.org/10.1186/s41239-019-0166-x DOI: https://doi.org/10.1186/s41239-019-0166-x
McAndrew, P., Goodyear, P., & Dalziel, J. (2006). Patterns, designs and activities: unifying descriptions of learning structures. International Journal of Learning Technology, 2(2-3), 216-242. DOI: https://doi.org/10.1504/IJLT.2006.010632
Mor, Y., Mellar, H., Warburton, S., & Winters, N. (Eds.). (2014). Practical design patterns for teaching and learning with technology. Springer. DOI: https://doi.org/10.1007/978-94-6209-530-4
M. Namuth, D., Fritz, S., King, J., & Boren, A. (2005). Principles of Sustainable Learning Object Libraries. Interdisciplinary Journal of E-Skills and Lifelong Learning, 1, 181–196. https://doi.org/10.28945/419 DOI: https://doi.org/10.28945/419
McGreal, R. (2004). Online education using learning objects. London, UK: Psychology Press. DOI: https://doi.org/10.4324/9780203416082
Nash, S. (2005). Learning objects, learning object repositories, and learning theory: Preliminary best practices for online courses. Interdisciplinary Journal of E-Learning and Learning Objects, 1(1), 217-228. DOI: https://doi.org/10.28945/422
Ochoa, X., & Duval, E. (2009). Quantitative analysis of learning object repositories. IEEE Transactions on Learning Technologies, 2(3), 226–238. https://doi.org/10.1109/TLT.2009.28 DOI: https://doi.org/10.1109/TLT.2009.28
Paik, H., Kim, S., Ahn, S., Suh, H., Kang, H., Lee, E., ... & Wang, Q. (2019). Integrated Perspectives in Design: Issues and Perspectives of Design Research, Education, and Practice. The Design Journal, 22(5), 581-605. DOI: https://doi.org/10.1080/14606925.2019.1622315
Roschuni, C., Kramer, J., Zhang, Q., Zakskorn, L., & Agogino, A. (2015). Design talking: an ontology of design methods to support a common language of design.
Sampson, D. G., & Zervas, P. (2013). Learning object repositories as knowledge management systems. Knowledge Management and E-Learning, 5(2), 117–136. https://doi.org/10.34105/j.kmel.2013.05.009 DOI: https://doi.org/10.34105/j.kmel.2013.05.009
Sanders, E. B. N., & Stappers, P. J. (2008). Co-creation and the new landscapes of design. Co-design, 4(1), 5-18. DOI: https://doi.org/10.1080/15710880701875068
Simpson, S. M. (2016). History, Context, and Policies of a Learning Object Repository. ProQuest LLC.
St-Cyr, O., MacDonald, C. M., Gray, C. M., Potter, L. E., Vasilchenko, A., Sin, J., & Churchill, E. F. (2020). EduCHI 2020: 2nd Annual Symposium on HCI Education. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems Extended Abstracts (pp. 1-8). DOI: https://doi.org/10.1145/3334480.3375066
Tan, E., 2013. Informal learning on YouTube: Exploring digital literacy in independent online learning. Learn. Media Technol. 38, 463–477. doi:10.1080/17439884.2013.783594 DOI: https://doi.org/10.1080/17439884.2013.783594
Wilcox, L., DiSalvo, B., Henneman, D., & Wang, Q. (2019). Design in the HCI Classroom: Setting a Research Agenda. Proceedings of the 2019 on Designing Interactive Systems Conference, 871–883. https://doi.org/10.1145/3322276.3322381 DOI: https://doi.org/10.1145/3322276.3322381
Wiley, D. A. (Ed.) (2002). The instructional use of learning objects (Vol. 1). Bloomington, IN: Agency for instructional technology.
Descargas
Publicado
Número
Sección
Licencia

Esta obra está bajo una licencia internacional Creative Commons Atribución-NoComercial 4.0.
