Reconocimiento de Gestos para HoloLens2 con Puntos 3D de las Manos Bajo Limitaciones de Datos
DOI:
https://doi.org/10.65234/interaccion.120Palabras clave:
Aprendizaje automático, Realidad mixta, Reconocimiento de gestos de la mano, Interacción Persona-Ordenador, Inteligencia Artificial, Aprendizaje con pocos Ejemplos, Microsoft HoloLens 2Resumen
En la actualidad, la interacción persona-ordenador busca ser cada vez más intuitiva. En el caso de la realidad mixta, el uso de gestos emerge como una solución factible para lograr interacciones más naturales y fluidas. En este trabajo, implementamos un sistema completo de reconocimiento de gestos de las manos para las Microsoft HoloLens 2, basado en un par de clasificadores en cascada. Para el entrenamiento de los modelos, utilizamos la parte disponible públicamente del conjunto de datos SHREC22, que cuenta con un número limitado de muestras, convirtiendo esta tarea en un problema de aprendizaje con pocos ejemplos, ya que solo disponemos de 36 muestras por clase. Exploramos diversas arquitecturas de redes neuronales para identificar la más adecuada en este contexto. Al evaluar el sistema en su conjunto, logramos una tasa de error de gestos (GER) del 9.6%, lo que demuestra el potencial del enfoque propuesto, si bien su rendimiento podría optimizarse con futuros ajustes y más datos de entrenamiento.
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Derechos de autor 2026 Mario Andreu Villar, Carlos David Martínez Hinarejos, Patricia Pons Tomas, Jose Luis Soler Domínguez, Samuel Navas Medrano, Vicent Ortiz Castelló, Marta García Ballesteros

Esta obra está bajo una licencia internacional Creative Commons Atribución-NoComercial 4.0.
