Descripción y evaluación de una herramienta de rehabilitación para los miembros superiores con gamificación y realidad aumentada

Autores/as

  • Gabriel Fuertes Edison Desarrollos, SL. Teruel, España
  • Jesús Gallardo Casero Departamento de Informática e Ingeniería de Sistemas, Universidad de Zaragoza https://orcid.org/0000-0001-9895-0837

DOI:

https://doi.org/10.65234/interaccion.4

Palabras clave:

Rehabilitación, Gamificación, Microsoft, Kinect, Realidad Aumentada

Resumen

Mediante la terapia activa, el proceso de rehabilitación mejora, ya que se afianza la recuperación y se hace más rápida y efectiva. Para ello, deben realizarse de manera adecuada tanto la prescripción de ejercicios por parte del personal sanitario como su ejecución por parte de los pacientes. Sin embargo, a veces la falta de motivación de los pacientes provoca que estos ejercicios no se lleven a cabo o se hagan de manera incorrecta. Para ayudar en el proceso de terapia activa y evitar que se den estos problemas, hemos desarrollado KineActiv®, un sistema que hace uso del dispositivo Microsoft Kinect v2. KineActiv ayuda a la realización de ejercicios de rehabilitación de los miembros superiores, y para ello incluye enfoques de gamificación y de realidad aumentada. Con estas características se pretende motivar e implicar a los pacientes, mejorando así los resultados del proceso de rehabilitación. En el presente artículo se describe la herramienta KineActiv, y se mencionan las primeras actividades de evaluación que se están llevando a cabo para comprobar su usabilidad y utilidad.

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Publicado

2026-05-04