Audio Binaural y Ganancia de Rotación en Entornos Virtuales
DOI:
https://doi.org/10.65234/interaccion.44Palabras clave:
Realidad Virtual, Audio Binaural, Ganancia de RotaciónResumen
Este artículo presenta un experimento exploratorio para determinar la influencia del audio 3D binaural y sus características en la detección de una manipulación en la rotación de la cabeza de un usuario dentro de un entorno virtual. Para ello, se manipula la rotación aplicando una ganancia, amplificando o atenuando los giros de la cabeza del usuario. Los resultados apuntan a que la modalidad visual proporciona más información para poder detectar dicha ganancia. Sin embargo, la manipulación de las diferencias interaurales del audio binaural puede afectar significativamente dicha detección, incluso en presencia de la modalidad visual. Asimismo, se corrobora que la exposición a entornos virtuales con la rotación de la cabeza manipulada provoca cibermareo en una mayoría de los usuarios.
Referencias
Algazi, V., & Duda, R. (2011). Headphone-based spatial sound. IEEE Signal Processing Magazine, 28(1), 33–42. https://doi.org/10.1109/MSP.2010.938756 DOI: https://doi.org/10.1109/MSP.2010.938756
Bang, & Olufsen. (n.d.). Music for Archimedes CD Track Listing at cyList. Retrieved April 28, 2021, from https://www.cylist.com/List/405112822/bang-olufsen-music-for-archimedes-cd-track-listing
Blender Foundation. (2015). blender.org - Home of the Blender project - Free and Open 3D Creation Software. Retrieved May 12, 2020, from Blender.Org website: https://www.blender.org/
Bruder, G., Interrante, V., Phillips, L., & Steinicke, F. (2012). Redirecting walking and driving for natural navigation in immersive virtual environments. IEEE Transactions on Visualization and Computer Graphics, 18(4), 538–545. https://doi.org/10.1109/TVCG.2012.55 DOI: https://doi.org/10.1109/TVCG.2012.55
Brument, H., Marchal, M., Olivier, A.-H., & Argelaguet, F. (2020). Influence of Dynamic Field of View Restrictions on Rotation Gain Perception in Virtual Environments. https://doi.org/10.1007/978-3-030-62655-6_2 DOI: https://doi.org/10.1007/978-3-030-62655-6_2
Congdon, B. J., & Steed, A. (2019a). Sensitivity to rate of change in gains applied by redirected walking. 25th ACM Symposium on Virtual Reality Software and Technology, 1–9.
Congdon, B. J., & Steed, A. (2019b). Sensitivity to rate of change in gains applied by redirected walking. Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST. https://doi.org/10.1145/3359996.3364277 DOI: https://doi.org/10.1145/3359996.3364277
Cuevas-Rodríguez, M., Picinali, L., González-Toledo, D., Garre, C., de la Rubia-Cuestas, E., Molina-Tanco, L., & Reyes-Lecuona, A. (2019). 3D Tune-In Toolkit: An open-source library for real-time binaural spatialisation. PLOS ONE, 14(3), e0211899. https://doi.org/10.1371/journal.pone.0211899 DOI: https://doi.org/10.1371/journal.pone.0211899
Engel, D., Curio, C., Tcheang, L., Mohler, B., & Bülthoff, H. H. (2008). A psychophysically calibrated controller for navigating through large environments in a limited free-walking space. Proceedings of the 2008 ACM Symposium on Virtual Reality Software and Technology - VRST ’08. https://doi.org/10.1145/1450579 DOI: https://doi.org/10.1145/1450579.1450612
Feigl, T., Kõre, E., Mutschler, C., & Philippsen, M. (2017). Acoustical manipulation for redirected walking. Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST, Part F131944. https://doi.org/10.1145/3139131.3141205 DOI: https://doi.org/10.1145/3139131.3141205
Goldstein, E. (2010). Sensation and Perception. Wadsworth Publishing Company.
Jaekl, P. M., Jenkin, M. R., & Harris, L. R. (2005). Perceiving a stable world during active rotational and translational head movements. Experimental Brain Research, 163(3), 388–399. https://doi.org/10.1007/s00221-004-2191-8 DOI: https://doi.org/10.1007/s00221-004-2191-8
Nilsson, N. C., Suma, E., Nordahl, R., Bolas, M., & Serafin, S. (2016). Estimation of detection thresholds for audiovisual rotation gains. Proceedings - IEEE Virtual Reality, 2016-July, 241–242. https://doi.org/10.1109/VR.2016.7504743 DOI: https://doi.org/10.1109/VR.2016.7504743
Oculus. (n.d.). Oculus Rift: visor de VR para PC optimizadas para VR | Oculus. Retrieved April 29, 2021, from https://www.oculus.com/rift/?locale=es_LA
Oculus. (2017). Oculus Best Practices. Retrieved from https://developer.oculus.com/documentation/unity/unity-best-practices-intro/
Posselt, J., & Gosselin, R. (2020). Protocols of use for immersive platformsunder covid19. InEuroVr 2020 Application, Exhibition & Demo Track: Pro-Ceedings of the Virtual EuroVR Conference, 19–21.
Razzaque, S., Kohn, Z., & Whitton, M. C. (2001). Redirected Walking. Eurographics 2001 - Short Presentations. https://doi.org/10.2312/egs.20011036
Sargunam, S. P., Moghadam, K. R., Suhail, M., & Ragan, E. D. (2017). Guided head rotation and amplified head rotation: Evaluating semi-natural travel and viewing techniques in virtual reality. Proceedings - IEEE Virtual Reality, 19–28. https://doi.org/10.1109/VR.2017.7892227 DOI: https://doi.org/10.1109/VR.2017.7892227
Serafin, S., Nilsson, N. C., Sikstrom, E., De Goetzen, A., & Nordahl, R. (2013). Estimation of detection thresholds for acoustic based redirected walking techniques. Proceedings - IEEE Virtual Reality, 161–162. https://doi.org/10.1109/VR.2013.6549412 DOI: https://doi.org/10.1109/VR.2013.6549412
Steinicke, F., Bruder, G., Jerald, J., Frenz, H., & Lappe, M. (2009). Estimation of detection thresholds for redirected walking techniques. IEEE Transactions on Visualization and Computer Graphics, 16(1), 17–27. DOI: https://doi.org/10.1109/TVCG.2009.62
Unity. (2021). Plataforma de desarrollo en tiempo real de Unity | Motor de VR y AR en 3D y 2D. Retrieved October 28, 2021, from https://unity.com/es
Wallach, H. (1987). Perceiving a Stable Environment When One Moves. Http://Dx.Doi.Org/10.1146/Annurev.Ps.38.020187.000245, 38(1), 1–29. https://doi.org/10.1146/ANNUREV.PS.38.020187.000245 DOI: https://doi.org/10.1146/annurev.ps.38.020187.000245
Warusfel, O. (2003). LISTEN HRTF DATABASE. Retrieved January 14, 2020, from http://recherche.ircam.fr/equipes/salles/listen/
Woodworth, R. S. (1938). Experimental Psychology. Holt, New York.
Descargas
Publicado
Número
Sección
Licencia
Derechos de autor 2026 Arcadio Reyes-Lecuona, Ana Marquez Moncada, Hauke Luis Bottcher, Daniel González-Toledo, María Cuevas-Rodríguez, Luis Molina-Tanco

Esta obra está bajo una licencia internacional Creative Commons Atribución-NoComercial 4.0.
