Análisis de experiencias con objetos activos en actividades educativas basadas en interacción tangible
DOI:
https://doi.org/10.65234/interaccion.7Palabras clave:
Objetos activos, Interacción tangible, Actividades Educativas, FeedbackResumen
Este artículo presenta un análisis de casos donde se utilizan objetos activos en actividades educativas. El objetivo principal de este trabajo se centra en identificar y analizar: a. las posibilidades de los objetos activos en las actividades educativas basada en interacción tangible y b. aspectos relacionados con el diseño de este tipo de actividades. Como parte del análisis se define una serie de criterios, entre los que destacan el tipo de feedback, la actividad educativa según sea expresiva o exploratoria, el tipo de enlace entre objetos físicos e información digital y las evaluaciones aplicadas. A partir del análisis se vislumbran resultados que permiten valorar la pertinencia del feedback orientado a la autorregulación en actividades del tipo expresivas, además, la vinculación entre el desarrollo de actividades expresivas y el uso de sistemas relacionales y/o constructivos. Se observa que el uso de objetos activos posibilita nuevas experiencias de aprendizaje, aprovechando el feedback visual, auditivo y háptico y anima a los estudiantes a participar de las actividades. Finalmente, se presenta una serie de directrices que se orientan a guiar el diseño de actividades educativas basadas en Interacción Tangible con objetos activos. Estas directrices surgen del estudio realizado y abren una puerta para quienes se interesen en el uso de este tipo de objetos.
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